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On the Way to Fun
On the Way to Fun
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€223.20
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A01=Roberto Dillon
AAA
AAA Title
affective computing
amstrad
apple
Apple II
appreciation
Atari ST
Author's Extensive Research
Author_Roberto Dillon
Author’s Extensive Research
Case Studies: Indie Games
Case Studies: Retro Games
Category=UGG
Cloudy Mountain
cognitive science gaming
color
Color Appreciation
Computer Space
design
DigiPen Institute
Downloadable Game
Emotional Analysis of a Gameplay Session
emotional response in video games
emotions
Emotions and Games: The 6-11 Framework
Endless Ocean
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eq_isMigrated=1
eq_isMigrated=2
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eq_non-fiction
erent
Erent Emotions
Fun Keys
Game Dynamics
game psychology
Gameplay Session
Gaming Addiction
IGF
Immersive Gaming Experiences
Indie Games
instinct
interactive media studies
Introducing the 6-11 Framework
Li Tt
Pa Ce
Pi Tf
player engagement theory
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spectrum
survival
user experience design
XBLA
ZX Spectrum
Product details
- ISBN 9781138427891
- Weight: 510g
- Dimensions: 133 x 203mm
- Publication Date: 04 Apr 2018
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
On the Way to Fun
€223.20
