Online Games, Social Narratives

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A01=Esther MacCallum-Stewart
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Author_Esther MacCallum-Stewart
Category=JBCC1
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Club Penguin
community
Cow Clicker
culture
Development House
elite
Elite Fans
eq_bestseller
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Facebook Games
fan
Fan Fi Ction
Freemium Games
Games Developers
Games Jams
gaming
Gaming Communities
Gaming Genres
geek
Grand Theft Auto
indie
Indie Community
Indie Developers
Indie Game
Indie Titles
Infi Ghting
Michigan State University
Online Gaming
Online Gaming Communities
oost
SOCIAL NETWORKING GAME
titles
Transformative Play
van

Product details

  • ISBN 9780415891905
  • Weight: 430g
  • Dimensions: 152 x 229mm
  • Publication Date: 25 Jun 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

Esther MacCallum-Stewart is a Research Fellow at the Digital Cultures Research Centre, UWE, and a Senior Lecturer at the University of Surrey in Digital Media Arts. Her work examines player communities and the ways in which they understand and interpret the game narratives around them, and sexuality, love and gender in games. She has written widely on deviant play, roleplaying, responses to gender in games, player communities and aspects of love and sexuality in games.

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