OpenGL Insights

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advanced rendering methods
Age Group_Uncategorized
Age Group_Uncategorized
Arb
asynchronous data transfer
Atomic Counter
attributes
automatic-update
B01=Christophe Riccio
B01=Patrick Cozzi
buffer
Buffer Object
call
Category1=Non-Fiction
Category=A
Category=UB
Category=UG
Category=UGN
Category=UMK
Category=UY
Command Queue
Computer Graphics and OpenGL
coordinate
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Depth Buffer
design of WebGL libraries
draw
Draw Call
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Execution Time
Fragment Shader
Framebuffer Object
framework architecture
Geometry Shader
GPU Memory
GPU Time
graphics programming
Language_English
mobile GPU profiling
object
OpenGL API
OpenGL Command
OpenGL Contexts
OpenGL developers
OpenGL ES
OpenGL pipeline
PA=Available
performance analysis for scientific visualisation
Power Consumption
Price_€100 and above
programmable vertex pulling
PS=Active
real-time rendering
rendering techniques
RGB
shader
shader optimisation
softlaunch
techniques for the OpenGL family of APIs
tessellation
Tessellation Levels
texture
Texture Coordinates
triangle
vertex
Vertex Array
Vertex Attributes
Vertex Buffer
Vertex Buffer Object
Vertex Shader
WebGL

Product details

  • ISBN 9781439893760
  • Weight: 1826g
  • Dimensions: 191 x 235mm
  • Publication Date: 23 Jul 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.

Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

Patrick Cozzi leads the graphics development of Cesium, an open source WebGL virtual globe for the aerospace, defense, and GIS communities, at Analytical Graphics, Inc. He also teaches GPU programming and architecture at the University of Pennsylvania, where he earned a master’s degree in computer and information science.

Christophe Riccio currently works for AMD and is an active member of the OpenGL community, contributing to OpenGL specifications, developing tools for the official OpenGL SDK, and writing articles at G-Truc Creation. He previously worked at e-on software and Imagination Technologies. He earned a master’s degree in computer game programming from Teesside University.