Origami 5

Regular price €96.99
Quantity:
Delivery/Collection within 10-20 working days
Shipping & Delivery
ABCD
advanced origami design techniques
and Design
Art
Category=PBC
Category=PBM
computational geometry
Counterclockwise
crease
Crease Assignment
Crease Lines
Crease Pattern
Curved Creases
Degree-4 Vertices
designs
Dihedral Angles
Dual Graph
Engineering and Technology
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
fold
Fold Lines
Fold Origami
folding
Folding Sequence
geometric constructions
Hands-Free Microscale Origami
Interior Vertex
line
lines
mathematical folding
model
modular paper engineering
Origami and Learning Mathematics
Origami Constructions
Origami Crease Patterns
Origami Designs
Origami Diagrams
Origami History
Origami in Education
Origami Model
Origami Science
Origami Tessellations
pattern
Perpendicular Bisectors
Regular Polygonal
rigid
Rigid Origami
Rigid Panel
spatial reasoning
STEM classroom activities
valley
Valley Fold
Vice Versa

Product details

  • ISBN 9781568817149
  • Weight: 907g
  • Dimensions: 152 x 229mm
  • Publication Date: 21 Jun 2011
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Origami5 continues in the excellent tradition of its four previous incarnations, documenting work presented at an extraordinary series of meetings that explored the connections between origami, mathematics, science, technology, education, and other academic fields.

The fifth such meeting, 5OSME (July 13–17, 2010, Singapore Management University) followed the precedent previous meetings to explore the interdisciplinary connections between origami and the real world. This book begins with a section on origami history, art, and design. It is followed by sections on origami in education and origami science, engineering, and technology, and culminates with a section on origami mathematics—the pairing that inspired the original meeting.

Within this one volume, you will find a broad selection of historical information, artists’ descriptions of their processes, various perspectives and approaches to the use of origami in education, mathematical tools for origami design, applications of folding in engineering and technology, as well as original and cutting-edge research on the mathematical underpinnings of origami.

Patsy Wang-Iverson is Vice President for Special Projects at the Gabriella and Paul Rosenbaum Foundation. Introduced to origami as a child by her mother, her personal interest in origami merged in recent years with her work in helping to improve students' interest in and success with mathematics. She co-organized, with Eileen Tan and Benjamin Tan, the 2010 Fifth International Meeting on Origami in Science, Mathematics and Education (5OSME) plus a Folding Convention (PLUS!) at the Singapore Management University in Singapore. Robert J. Lang has been an avid student of origami for some forty years and is now recognized as one of the world's leading masters of the art. He is one of the pioneers of the cross-disciplinary marriage of origami with mathematics and organized the 2006 Fourth International Meeting on Origami in Science, Mathematics, and Education at Caltech. He has consulted on applications of origami to medical devices, air-bag design, and space telescopes, is the author or co-author of twelve books and numerous articles on origami and lectures widely on the connections between origami, mathematics, science, and technology.Mark Yim is a professor of mechanical engineering at the University of Pennsylvania. Previously, he was a Principal Scientist at the Palo Alto Research Center (formerly Xerox PARC). His group studies modular self-reconfigurable robots and has demonstrated robots that can transform into different shapes, jump, ride tricycles, climb stairs, poles and fences, manipulate objects and reassemble themselves. Collaborative work with researchers at Harvard, MIT and Berkeley include robotic self-folding origami. He has authored over 100 journal and conference papers and over 40 patents on topics ranging from robotics and videogame feedback devices to education and robotic performance art.