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OZ
5e
5th edition
A01=Andrew Kolb
adaptation
adventure
Age Group_Uncategorized
Age Group_Uncategorized
Author_Andrew Kolb
automatic-update
campaign
Category1=Fiction
Category1=Non-Fiction
Category=FM
Category=WDHW
children's book
classic
COP=United States
Cowardly Lion
daughter
Delivery_Delivery within 10-20 working days
DM
Dorothy
Dungeon Master
Dungeons & Dragons
Emerald City
epic fantasy
eq_bestseller
eq_fantasy
eq_fiction
eq_isMigrated=2
eq_nobargain
exploration
fantasy
game master
games
gift for
Glinda
GM
husband
idea starter
Language_English
Lich
Litch
magic
narrative
nerds
Neverland
open ended
PA=Available
pointcrawl
Price_€20 to €50
PS=Active
replay
Role Playing Game
RPG
sandbox
Scarecrow
setting
softlaunch
son
storybook
strategy
tabletop
teens
Tin Man
Toto
urban
Wicked Witch
wife
Wizard of OZ
Product details
- ISBN 9781524873776
- Weight: 989g
- Dimensions: 208 x 259mm
- Publication Date: 24 Nov 2022
- Publisher: Andrews McMeel Publishing
- Publication City/Country: US
- Product Form: Hardback
- Language: English
Delivery/Collection within 10-20 working days
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
Adventure is just down the Yellow Brick Road… The award-winning author and illustrator of Neverland returns with another beautiful RPG setting book, in OZ: A Fantasy Role-Playing Game.
While many have traveled with Dorothy Gale to the world of OZ, there is so much more to explore! But know this: there is more to the land and its inhabitants than the rumors might suggest. Appearances can be deceiving and like any good metal smith will tell you, the only way to tell a gold bar from a yellow brick is to hit it with a hammer.
So begins Andrew Kolb’s OZ: A Fantasy Role-Playing Game. While 5th Edition compatible like its predecessor, Neverland, OZ uses an urban setting pointcrawl instead of a hexcrawl, full of secrets to discover via underground trains and a monorail that loops around all four districts of OZ. With different neighborhoods to explore, factions to join, and questions to ask (what happened to The Slippers, anyway?) players can escape to the Emerald City for hours on end.
While many have traveled with Dorothy Gale to the world of OZ, there is so much more to explore! But know this: there is more to the land and its inhabitants than the rumors might suggest. Appearances can be deceiving and like any good metal smith will tell you, the only way to tell a gold bar from a yellow brick is to hit it with a hammer.
So begins Andrew Kolb’s OZ: A Fantasy Role-Playing Game. While 5th Edition compatible like its predecessor, Neverland, OZ uses an urban setting pointcrawl instead of a hexcrawl, full of secrets to discover via underground trains and a monorail that loops around all four districts of OZ. With different neighborhoods to explore, factions to join, and questions to ask (what happened to The Slippers, anyway?) players can escape to the Emerald City for hours on end.
Andrew Kolb is an illustrator, artist, and designer. His first picture book, Edmund Unravels, was a Canadian Children’s Book Centre Best Book for Kids. Kolb has received strong praise in publications such as Publishers Weekly, Kirkus Reviews, and School Library Journal.
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