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Paleomythic
A01=Graham Rose
A12=John McCambridge
A12=Mars Oosterveld
adventure
Age Group_Uncategorized
Age Group_Uncategorized
ancient
Author_Graham Rose
Author_John McCambridge
Author_Mars Oosterveld
automatic-update
beasts
Category1=Fiction
Category1=Non-Fiction
Category=FM
Category=WDHW
COP=United Kingdom
core rulebook
creatures
d6
Delivery_Delivery within 10-20 working days
eq_bestseller
eq_fantasy
eq_fiction
eq_isMigrated=2
eq_nobargain
exploration
fantasy
healers
historical
hunters
Language_English
magic
monsters
mythical
PA=Available
paleolithic
palomythic
prehistoric
Price_€20 to €50
PS=Active
role playing
rpg
ruins
rules
ruleset
SN=Osprey Roleplaying
softlaunch
soothsayers
spirits
stone age
survival
sword and sorcery
tabletop
temples
tribes
ttrpg
warriors
Product details
- ISBN 9781472834812
- Weight: 800g
- Dimensions: 153 x 229mm
- Publication Date: 12 Dec 2019
- Publisher: Bloomsbury Publishing PLC
- Publication City/Country: GB
- Product Form: Hardback
- Language: English
Delivery/Collection within 10-20 working days
Our Delivery Time Frames Explained
2-4 Working Days: Available in-stock
10-20 Working Days: On Backorder
Will Deliver When Available: On Pre-Order or Reprinting
We ship your order once all items have arrived at our warehouse and are processed. Need those 2-4 day shipping items sooner? Just place a separate order for them!
Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war.
Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it’s a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.
When Graham Rose discovered roleplaying games, he was hooked. He designed his first home-brew RPG in the 1980s and has continued tinkering with games ever since. It was whilst roleplaying that Graham decided to acquire as many of the abilities listed on his character sheet as possible. This quest has led to a wide range of interests, from archaeology to competition fencing, a career in the fields of intelligence and law enforcement, and has also resulted in him crashing a snowmobile in the Arctic Circle, enduring serious illness in Kathmandu, coming face to face with a silverback gorilla in Rwanda, and walking Hadrian’s Wall during a storm. Graham lives in the UK with his wife, Nicola, and currently works as a cold case homicide investigator.
John McCambridge is a versatile artist, having worked a long time as a concept artist for video games such as Bulletstorm, Runescape, and Saga, Rage of Vikings. More recently he has worked on books and board games, including Elysium, T.I.M.E. Stories, and the illustrated edition of Game of Thrones. He lives in the Fens with his wonderful wife and son.
Mars Oosterveld graduated in creating comics and is working on making it his living. Inspired by prehistory, mythology, and creatures real and fantastical, his work focuses on action and dynamics, and is constantly looking to expand his repertoire of styles and forms. Mars was born and currently lives in the Netherlands.
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