Paradox of Transgression in Games

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A01=Kristine Jorgensen
A01=Torill Mortensen
aesthetic experience
aesthetic theory
affect theory
Author_Kristine Jorgensen
Author_Torill Mortensen
Base Jump
Category=JBCT
Contemporary Society
controversial video games
Digital Games
digital play culture
Emotion Machines
emotional response to controversial games
Empirical Players
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Content
Game Culture
Game Design
Game Developers
Game Mechanics
Gamer Mode
Grand Theft Auto
Horror Games
media aesthetics
Menippean Satire
Metamotivational State
Mitigation Technique
moral psychology
Painful Art
Paratelic State
player agency
qualitative player studies
Reader Response Theory
Technological Sublime
transgression
Transgressive Aesthetics
Transgressive Art
Transgressive Experiences
Uncanny Valley
Vice Versa

Product details

  • ISBN 9781032400617
  • Weight: 380g
  • Dimensions: 156 x 234mm
  • Publication Date: 29 Aug 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions.

The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience.

Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Torill Elvira Mortensen is Associate Professor at the IT University of Copenhagen, Denmark

Kristine Jørgensen is Professor at University of Bergen, Norway

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