Participatory Worlds

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A01=Jose Blazquez
Age Group_Uncategorized
Age Group_Uncategorized
audience
audience agency
Audience Contributions
Audience Participation
Author_Jose Blazquez
automatic-update
Canonical Content
Canonical Contributions
Canonical Expansion
Category1=Non-Fiction
Category=APFD
Category=ATFD
Category=JBCC1
Category=JBCT2
Category=JFCA
Category=JFDT
Category=KNT
COP=United Kingdom
creators
Delivery_Pre-order
digital media
digital storytelling
End User Licence Agreement
eq_art-fashion-photography
eq_bestseller
eq_business-finance-law
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Eve
Eve Online
Fan Fiction
fan intervention
fanfiction
Functional Factors
General Storylines
independent media analysis
IP Owner
Language_English
Main Characters
Media Franchises
Narrative Canon
narrative co-creation
PA=Not yet available
participation
participatory culture
participatory digital culture research
Participatory Practices
Price_€100 and above
Primary Text
PS=Active
PWs
Sandpit Model
Secondary Text
Short Stories Magazines
softlaunch
story-telling
storyworlds
Submission Procedure
Tertiary Texts
Time Spike
transmedia
transmedia studies
worldbuilding

Product details

  • ISBN 9780367497781
  • Weight: 470g
  • Dimensions: 156 x 234mm
  • Publication Date: 13 Oct 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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This book is an in-depth analysis of participatory worlds, practices beyond the mainstream models of content production and IP management that allow audience members to contribute canonically to the expansion of storyworlds, blurring the line between the traditional roles of consumers and producers.

Shifting discussions of participatory culture and cross-media production and consumption practices to more independent media contexts, the book explores the limits, borders and boundaries of participating in today’s digital media storyworlds. The text examines how audience participation works, identifying opportunities to make it a meaningful practice for audiences and an asset for IP owners, and discussing the challenges and barriers that the application of participatory culture brings along. The book defines what meaningful participation is by introducing the concept of ‘intervention’ and explains a range of factors impacting the way in which participatory worlds and relationships between producers, audiences and the world are shaped.

This volume will be of great relevance to media practitioners, scholars and students interested in transmedia storytelling, fandom, literary studies and comparative literature, new media and digital culture, gaming and media studies.

José Blázquez is a media practitioner and a senior lecturer in Media Production at Bournemouth University. His research mainly focuses on the study of audience participation in cultural production processes and the use of immersive media technologies in education, public health communication and entertainment.

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