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Passive Programming Playbook
Passive Programming Playbook
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€58.99
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A01=Andria L. Amaral
A01=Paula Willey
Adult Programming
Author_Andria L. Amaral
Author_Paula Willey
Budget-Conscious Programming
Category=GLM
Children's Programming
Customer Engagement
eq_isMigrated=1
eq_nobargain
Passive Programming
Professional Development
Repeat Library Visitation
Services to Minorities
Strategic Programming
Teen and Young Adult Programming
Product details
- ISBN 9781440870569
- Weight: 227g
- Dimensions: 156 x 235mm
- Publication Date: 11 May 2021
- Publisher: Bloomsbury Publishing Plc
- Publication City/Country: US
- Product Form: Paperback
This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable—so your passive programming never runs dry.
Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers—while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
Paula Willey is book selector and partnership advisor at First Book, a nonprofit online bookstore. She has written about children's literature and family engagement for publications such as School Library Journal, the Baltimore Sun, Booklist, VOYA, and Baltimore's Child.
Andria L. Amaral plans and develops public library programs and collections and services for students in grades 6–12. She serves on the board of the YALLFest young adult literature festival.
Passive Programming Playbook
€58.99
