Persistence of Code in Game Engine Culture

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A01=Eric Freedman
Amazon
Atari Video Computer System
Author_Eric Freedman
Category=JBCT
Category=KNT
Category=UGN
Category=UMK
Common Languages
Critical Code Studies
Delta Engine
digital media theory
embodiment in virtual environments
Engine Choice
Epic Games
eq_bestseller
eq_business-finance-law
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Exit Games
Game Developers
Game Development
Game Development Pipeline
Game Engine
Game Engine Architecture
game engine culture
game engine development
game industry
Game Production Pipeline
gamification
Global Games Industry
Grand Theft Auto
HTC Vive
independent game studios
interactive systems design
Kinect Software Development Kit
media industries
media industry
Metal Gear Solid
mixed reality applications
Online Education Services
Resident Evil
Smart City
smart city tech
software architecture
software architecture in media studies
software ecosystems
software materiality
software studies
Unity Asset Store
Unreal Engine
video game code
Video Game Engines
video game software
video game studies
Young Man

Product details

  • ISBN 9781138353398
  • Weight: 308g
  • Dimensions: 152 x 229mm
  • Publication Date: 20 Apr 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.

Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.

The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of Transient Images: Personal Media in Public Frameworks (2011) and serves on the editorial board of the International Journal of Creative Media Research and the advisory board of the Communication and Media Studies Research Network.

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