Phenomenology of Real and Virtual Places

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AR Medium
archaeological phenomenology
architectural phenomenology
architectural theory
architecture
Augmented Reality
Blockchain Technology
Bruce Janz
built culture
Category=AMVD
Category=JBCT
Category=NKA
Category=QD
Dark Tourism
Dark Tourist Site
Das Kunstwerk Im Zeitalter Seiner
digital environments
Don Ihde
environmental perception
eq_art-fashion-photography
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Erik Champion
Existential Philosophy
game design
Heidegger
Heidegger philosophy
Hermeneutic Phenomenological Analysis
Im Zeitalter Seiner Technischen Reproduzierbarkeit
Jeffrey Malpas
John W.M. Krummel
Juan De Fuca
Junk DNA
Kelly Monteleone
Kunstwerk Im Zeitalter Seiner Technischen
Kyoto School
Kyoto School Philosophies
landscape painting
LBSN
Leighton Evans
locative media
locative media studies
Merleau-Ponty
MIT's Medium Lab
MIT’s Medium Lab
Neil Vallelly
Nishida's Philosophy
Nishida’s Philosophy
Online Role Play
Open Expanse
Patricia Locke
phenomenological analysis of virtual worlds
phenomenology
philosophy of place
Queer Phenomenology
Richard Coyne
spatial experience
Stuart Eve
Susan Bredlau
Ted Relph
Tobias Holischka
UCL Press
Ueda Shizuteru
urban design
Vice Versa
virtual culture
virtual place
Virtual Places
virtual reality
VR Platform

Product details

  • ISBN 9781032094366
  • Weight: 362g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Jun 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.

Erik Champion is Professor of Cultural Visualisation in the School of Media Culture and Creative Arts at Curtin University, Australia. He is the author of Critical Gaming: Interactive History and Visual Heritage (2015) and Playing with the Past (2011).