Philosophy Through Video Games

Regular price €52.99
A01=Jon Cogburn
A01=Mark Silcox
Author_Jon Cogburn
Author_Mark Silcox
avatar
baldurs
Battlefield Vietnam
Category=JBCT
Category=QD
characters
Church Turing Thesis
diegetic
Diegetic Realms
Divine Command Theory
eq_isMigrated=1
eq_isMigrated=2
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eq_society-politics
Final Fantasy VII
Final Girl
Fps Game
Game Controller
gate
Grand Theft Auto
Greatest Happiness Principle
Halting Problem
Hero’s Journey
machines
Modern Digital Computer
non-player
players
realm
Representational Semantics
Scriptural Ethics
Sensory Interface
Standard Turing Machine
Top Secret
turing
Turing Machine Program
Turing Machines
Uncanny Valley Effect
Universal Turing Machine
Vice Versa
Violent Video Games
Young Men

Product details

  • ISBN 9780415988582
  • Weight: 340g
  • Dimensions: 156 x 234mm
  • Publication Date: 23 Dec 2008
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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How can Wii Sports teach us about metaphysics?

Can playing World of Warcraft lead to greater self-consciousness?

How can we learn about aesthetics, ethics and divine attributes from
Zork, Grand Theft Auto, and Civilization?

A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that owned a television in 1953.

In Philosophy Through Video Games, Jon Cogburn and Mark Silcox - philosophers with game industry experience - investigate the aesthetic appeal of video games, their effect on our morals, the insights they give us into our understanding of perceptual knowledge, personal identity, artificial intelligence, and the very meaning of life itself, arguing that video games are popular precisely because they engage with longstanding philosophical problems.

Topics covered include:

* The Problem of the External World

* Dualism and Personal Identity

* Artificial and Human Intelligence in the Philosophy of Mind

* The Idea of Interactive Art

* The Moral Effects of Video Games

* Games and God's Goodness

Games discussed include:

Madden Football, Wii Sports, Guitar Hero, World of Warcraft, Sims Online, Second Life, Baldur's Gate, Knights of the Old Republic, Elder Scrolls, Zork, EverQuest Doom, Halo 2, Grand Theft Auto, Civilization, Mortal Kombat, Rome: Total War, Black and White, Aidyn Chronicles

Jon Cogburn is Associate Professor of Philosophy at Louisiana State University. Mark Silcox is Assistant Professor of Humanities and Philosophy at the University of Central Oklahoma.