Pixel Art for Game Developers

Regular price €217.00
16 Bit
2D graphics techniques
8 Bit
8 bit art
A01=Daniel Silber
Animator's Survival Kit
Animator’s Survival Kit
Author_Daniel Silber
Bowling Game
Cast Shadow
Category=UB
Category=UMK
Circle Tool
Color Choices
computer game asset creation
Creating Art Assets
Dan Silber
digital art workflow
Entire Characters
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
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Extra Leg
Game Art
Game Developer
Game Developers
Game Development
Horizon Line
Idle Animation
Indie Developers
Indie Development
Indie Game
Line Draw
Linear Perspective
Ll Tool
Low Resolution
Old school graphics
Onion Skinning
Perspective
Pixel Art
pixel art animation tutorial
Pixel Artist
Pixel Gap
Retro
shading and lighting theory
sprite animation methods
Tapioca Pudding
Tile Set
Uncanny Valley
Variation Tiles
visual computing fundamentals
Wo

Product details

  • ISBN 9781138413559
  • Weight: 630g
  • Dimensions: 156 x 234mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provides an introduction to Pixel Art, its utility, foundational elements, and concepts such as light and shadow. It offers tutorials on creating animations and serves as a functional guide for the most common methodology in 2D game development.Gamers love the retro feel of Pixel Art, and lucky for you it is easy to create. You'll love the tiny file sizes that will reduce compile times and help your game run faster. Providing you with the skills to create the characters and environments needed for 2D games, this book will help you:

Create tilesets to build game environments
Understand light and shadow
Work efficiently with pixels
Use atmospheric and linear perspective
Create professional-quality Pixel Art
This book has chapters dedicated to theory as well as step-by-step tutorials, both of which describe the process explicitly. Whether you are an artist, programmer, indie developer, or certified public accountant, after reading this book, you'll understand the steps necessary to create production-quality Pixel Art graphics.Praise for the Book:Pixel Art and Pixel Art games are very popular and the technique is a great way for independent creators to create very good-looking games with limited resources. It‘s frankly shocking that there hasn‘t been a resource like this before ... a very timely book.Chris Totten, George Mason University, Washington, DC, USA

Dan Silber is a game developer who has been credited for Pixel Art on dozens of games with licenses, including Marvel, Nickelodeon, Pixar, and Disney. His work has appeared on games that span multiple platforms including PC, Nintendo DS, and GBA. In addition to working with Pixel Art, he is a programmer, musician, and accomplished 3D Artist-with work that has appeared in an exhibit in the Smithsonian's Air and Space Museum. Dan owns the game development studio Interstellar Tortoise and has written several indie games. If you want to know more about him, check out www.dansilber.com and www.interstellartortoise.com