Playful STEAM Learning in the Early Years

Regular price €106.99
A01=Amanda Strawhacker
A01=Amanda Sullivan
afterschool
arts
Author_Amanda Strawhacker
Author_Amanda Sullivan
caregivers
Category=JNLA
Category=JNU
Category=YPA
Category=YPMF
Category=YPMP
Category=YPMT
coding activities
cognitive
design
developmentally appropriate
early childhood education
ECE
elementary school
engineering
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eq_nobargain
eq_non-fiction
eq_society-politics
equitable
fun
homeschoolers
implementation
instruction
interdisciplinary
KIBO robotics kit
mathematics
media
museum
National Girls Collaborative
play-based
preschool
science
ScratchJr Coding Cards
social emotional
socioemotional
STEM
teaching
technology

Product details

  • ISBN 9780807787090
  • Dimensions: 162 x 235mm
  • Publication Date: 27 Jun 2025
  • Publisher: Teachers' College Press
  • Publication City/Country: US
  • Product Form: Hardback
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"This essential guide shows readers developmentally appropriate and equitable approaches to deliver important STEAM skills to young children in ways that are both impactful and fun." —Julie Dobrow, Tufts University

Decades of research has shown that introducing STEM content like coding and engineering during the foundational early childhood years can lead to many benefits, such as improving children's number sense, problem-solving skills, and sequencing ability. Unfortunately, the costs of STEM technologies can be a barrier for many early childhood educators. Additionally, many digital tools and apps are not playful or developmentally appropriate for young learners and can be less inclusive of students who have been historically excluded from STEM.

This book addresses these barriers by demonstrating how to leverage an interdisciplinary STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach to pique the curiosity of young students through play-based learning. The authors provide evidence-based, hands-on approaches as well as a practical framework to effectively integrate STEAM learning in the early grades (pre-K to 3rd grade). Readers will explore new ways to play alongside their young learners to make powerful STEAM discoveries and foster a lifelong love of learning.

Book Features:

  • Provides tips and strategies rooted in existing frameworks and guidelines, as well as the authors' original research on the cognitive and socioemotional benefits of STEAM experiences.
  • Empowers early childhood educators working in any setting (informal, formal, or home settings).
  • Describes a new framework for the equitable design and implementation of play-based STEAM learning in early childhood settings.

Amanda Sullivan is a senior researcher at the National Girls Collaborative Project (NGCP) and co-creator of the ScratchJr Coding Cards: Creative Coding Activities. Amanda Strawhacker is the STEAM coordinator at Schechter Boston school in Massachusetts and has contributed to the development of commercially available educational STEAM products.