Playful Undead and Video Games

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artificial intelligence routines
call of duty
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Cd Rom Drive
contemporary popular culture
cultural studies
cultural theory
Dead Rising
digital games
digital monsters
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game studies
gender representation video games
Horror Game
Horror Movies
intellectual property law gaming
interdisciplinary
Las Plagas
ludology
media studies
Modern Zombie
narrative worldbuilding
Nazi Zombie
popular culture
queer theory
queer theory in games
Red Dead Redemption
Resident Evil
Resident Evil Games
Romero's Work
Romero’s Work
Survival Horror
Survival Horror Computer Games
Survival Horror Game
Survival Horror Genre
Traditional Zombies
video game techniques
videogames
Walking Dead
Young Men
Zombie Apocalypse
Zombie Fiction
Zombie Games
Zombie Genre
Zombie Infection
Zombie Mode
Zombie Narratives

Product details

  • ISBN 9781032177700
  • Weight: 385g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Sep 2021
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon.

Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games.

Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.

Stephen Webley is Director of The Military and Civil Simulation Technology Research & Enterprise Institute at Staffordshire University, UK

Peter Zackariasson is Associate Professor in the School of Business, Economics and Law at the University of Gothenburg, Sweden