Playing American

Regular price €84.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Soren Schoppmeier
Age Group_Uncategorized
Age Group_Uncategorized
Author_Soren Schoppmeier
automatic-update
Category1=Non-Fiction
Category=HBA
Category=HBAH
Category=HBLW
Category=HBLX
Category=HBTB
Category=JBCC1
Category=JBCT1
Category=JFCA
Category=NHTB
Category=UGG
COP=Germany
Cultural studies
Delivery_Delivery within 10-20 working days
eq_bestseller
eq_computing
eq_history
eq_isMigrated=0
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Kulturgeschichte
Language_English
media studies
PA=Available
Pop culture
Popkultur
Price_€50 to €100
PS=Active
softlaunch
USA
Vereinigte Staaten von Amerika
video games
Videospiele

Product details

  • ISBN 9783111244846
  • Weight: 478g
  • Dimensions: 155 x 230mm
  • Publication Date: 04 Oct 2023
  • Publisher: De Gruyter
  • Publication City/Country: DE
  • Product Form: Hardback
  • Language: English
Secure checkout Fast Shipping Easy returns

Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.

Sören Schoppmeier, freier Wissenschaftler, Berlin, Deutschland.

More from this author