Playing Games in the School Library

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A01=Sarah Pavey
Academy
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Author_Sarah Pavey
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Category1=Non-Fiction
Category=GL
Category=GLM
Category=GLMC
Category=JNF
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Education games
Elementary school
eq_bestseller
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
game based learning
game based lessons
gamification
Independent school
International school
Junior school
Language_English
Learning resource centres
Learning theory
Lesson ideas
Lesson plan
Library activities
Library games
PA=Available
Playful learning
Price_€50 to €100
Primary school
Private school
PS=Active
Public school
school librarian
School library
Secondary school
Slide based games
softlaunch
Special school
Teacher librarian
Teacher training
teaching
teaching librarian
Youth libraries

Product details

  • ISBN 9781783305346
  • Dimensions: 159 x 238mm
  • Publication Date: 10 Sep 2021
  • Publisher: Facet Publishing
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Playing Games in the School Library is a comprehensive resource for those looking to explore the use of game-based learning and gamification in the library setting. It illustrates how game play can be developed through applying learning theory to practice, exemplified by case studies taken from a variety of international contexts.

The book begins by applying prominent learning theories, in particular the use of games to nurture natural curiosity, problem solving and creativity. It then looks at the effect of playful learning upon individual students and groups. Motivation, engagement and the development of self-esteem are explored alongside social skills such as team working, oracy, communication, motor skills and emotional intelligence. Separate chapters outline the practical use of different types of games including digital, mixed media, physical and active learning and live games, discussing the advantages and disadvantages of each within a teaching and learning context. Finally, consideration is given to how game-based learning and gamification can be used to promote library resources and services for impact and how collaboration on this approach with subject teachers, senior leadership teams and the wider community, including parents can be beneficial.

Written in a comprehensive but accessible manner, Playing Games in the School Library will give readers a means of engaging with distance learning, as well as providing a more challenging environment within their physical space. It will equip them with both a practical and theoretical rationale for including the game-based approach in their work while supporting their school’s aims and objectives.

Sarah Pavey has worked as a school librarian for over 20 years and is founder of education training company and consultancy SP4IL. She holds degrees in biochemistry and information science and is an established author and regular speaker at conferences for school libraries as well as wider education issues. Sarah is a Fellow of CILIP and the Royal Society of Arts and works with the Electronic Platform for Adult Learning in Europe (EPALE) in the field of adult education. Her training courses, both home and abroad, on a range of topics including playful learning, are practical and acclaimed for being rooted in theory.

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