Playing Nature

Regular price €102.99
a game
A01=Alenda Y. Chang
Age Group_Uncategorized
Age Group_Uncategorized
animal
anthropocene
Author_Alenda Y. Chang
automatic-update
Category1=Non-Fiction
Category=JBCT
Category=JFD
Category=UDX
Charles and Ray Eames
COP=United States
Delivery_Delivery within 10-20 working days
digital media
ecology
environment
environmental humanities
environmental scholarship
environmental science
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
film and media
Film and media theory
game analysis
Game Studies
games
Language_English
meaningful video game
Media Philosophy
natural world
naturalism
PA=Available
postapocalypse
Price_€50 to €100
PS=Active
softlaunch
survival games
video games
Visual Culture
Visual Culture Studies
walden
Wireframe

Product details

  • ISBN 9781517906313
  • Dimensions: 140 x 216mm
  • Publication Date: 31 Dec 2019
  • Publisher: University of Minnesota Press
  • Publication City/Country: US
  • Product Form: Hardback
  • Language: English
Delivery/Collection within 10-20 working days

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A potent new book examines the overlap between our ecological crisis and video games
 

Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious-like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap.

Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work.

Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures-not all of them dystopian.

Alenda Y. Chang is associate professor of film and media studies at the University of California, Santa Barbara. She is cofounder of Wireframe, a digital media studio fostering creative pedagogy, research, and design aligned with issues of social and environmental justice.