Playing the Crusades

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academic crusade historiography
Agnostic
Assassin's Creed
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Chaos Gods
collective memory
Contemporary Societies
Crusader States
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digital crusades in modern media
Digital Games
digital humanities research
ENT
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Fool Knight
game theory
gaming
gender and race in gaming
Historical Computer Games
Historical Digital Games
historical games
historical memory studies
Holy Men
interactive narrative analysis
Klingon
Klingon Language
Knight Errant
medieval representation
medievalism
MMORPG
popular culture historiography
Society's Institutionalised Form
Society’s Institutionalised Form
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UN

Product details

  • ISBN 9780367716356
  • Weight: 174g
  • Dimensions: 138 x 216mm
  • Publication Date: 26 Sep 2022
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Engaging the Crusades is a series of volumes which offer windows into a newly emerging field of historical study: the memory and legacy of the crusades. Together these volumes examine the reasons behind the enduring resonance of the crusades and present the memory of crusading in the modern period as a productive, exciting, and much needed area of investigation.

This volume considers the appearance and use of the crusades in modern games; demonstrating that popular memory of the crusades is intrinsically and mutually linked with the design and play of these games. The essays engage with uses of crusading rhetoric and imagery within a range of genres – including roleplaying, action, strategy, and casual games – and from a variety of theoretical perspectives drawing on gender and race studies, game design and theory, and broader discussions on medievalism. Cumulatively, the authors reveal the complex position of the crusades within digital games, highlight the impact of these games on popular understanding of the crusades, and underline the connection between the portrayal of the crusades in digital games and academic crusade historiography.

Playing the Crusades is invaluable for scholars and students interested in the crusades, popular representations of the crusades, historical games, and collective memory.

Robert Houghton is Senior Lecturer in Medieval History at the University of Winchester. His research focuses on religious and political relationship networks in the central Middle Ages and on representations of the medieval world in modern games. Recent publications include ‘Italian Bishops and Warfare during the Investiture Contest: The Case of Parma’ (2018) and ‘World, Structure and Play: Digital Games as Historical Research Tools’ (2018).