Playing Video Games

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adolescent media consumption
Antisocial Behavior
auto
Category=JM
Category=UDX
Category=UYZ
computer
Computer Game Playing
Computer Gamers
Computer Games
console
Educational Video Games
Entertainment Software Association
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Game Controller
Game Developers
General Aggression Model
grand
Grand Theft Auto
Horror Movies
IDSA
industry
interactive entertainment research
media psychology
Mood Management Theory
Multi User Dungeons
narrative immersion studies
National Television Violence Study
online
Play Electronic Games
players
Playing Video Games
presence theory
psychological effects of digital games
Real Time Strategy Games
Selective Exposure
sims
theft
Tony Hawk's Pro Skater
user motivation analysis
Vice Versa
Video Games
violent
Violent Games
Violent Video Games
Von Salisch

Product details

  • ISBN 9780805853216
  • Weight: 1020g
  • Dimensions: 178 x 254mm
  • Publication Date: 28 Mar 2006
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research.

This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.