Pocket Mentor for Game Artists

Regular price €42.99
Quantity:
Ships in 10-20 days
Delivery/Collection within 10-20 working days
Shipping & Delivery
2D art
3D art
A01=Sander Flisijn
Author_Sander Flisijn
career advice
Category=A
Category=UGG
Category=UGN
Category=UMK
digital illustration techniques
entry level game artist careers
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_new_release
eq_nobargain
eq_non-fiction
game art
game design
game development
industry networking strategies
portfolio preparation
professional feedback management
soft skills
studio workflow practices
visual storytelling

Product details

  • ISBN 9781032785585
  • Weight: 380g
  • Dimensions: 138 x 216mm
  • Publication Date: 25 Dec 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

Want to work as a game artist in the video game industry? Then this is the book for you. It’s packed with practical advice and essential insights to help you understand how the industry works and how to get your foot in the door.

This book covers everything from choosing a specialization and building a portfolio to networking, applying for jobs, and thriving in a studio environment. It also offers advice on handling feedback, dealing with rejection, and staying healthy and competitive in a fast-paced industry.

Featuring interviews with professional game artists across multiple disciplines, this book provides real-world perspectives on different roles, career paths, and day-to-day studio life. You’ll also find advice on self-assessment, training options, art tests, interviews, contracts, long-term growth, and more.

This book will be of great interest to all aspiring game artists and students of game art. It will also appeal to industry professionals looking for new ways to approach their career development.

Sander Flisijn is a Lead Character Artist with over a decade of professional experience in the games industry. He began his career at a game studio before earning his Bachelor's degree in Visual Arts, and has since worked across both indie and AAA studios. He has contributed to a variety of titles, including Cronos: The New Dawn, Mafia III, Mafia: Definitive Edition, and Borderlands: Game of the Year Enhanced Edition.

In addition to his work on games, Sander has created highly regarded 3D modeling courses, praised for their clarity and depth. He also shares his expertise through career talks and hands-on workshops focused on game art and professional growth.

https://sanderflisijn.com/

More from this author