Polygon Mesh Processing

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3-D Models
3D surface reconstruction
A01=Bruno Levy
A01=Leif Kobbelt
A01=Mario Botsch
A01=Mark Pauly
A01=Pierre Alliez
advanced mesh optimisation methods
Anisotropic Areas
Author_Bruno Levy
Author_Leif Kobbelt
Author_Mario Botsch
Author_Mark Pauly
Author_Pierre Alliez
biomedical modelling
Bruno Levy
BSP Tree
Category=UB
Category=UY
Centroidal Voronoi Tessellation
computational geometry
digital shape analysis
Discrete Differential Operators
Displacement Vectors
Edge Collapse
Elementary Circles
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
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Euler Lagrange Equation
Hausdorff Distance
Implicit Surface
Input Mesh
Laplace Beltrami Operator
Leif Kobbelt
Marching Cubes
Mario Botsch
Mark Pauly
Mesh Data Structures
Mesh Processing
Multi-scale Technique
numerical simulation techniques
Pierre Alliez
Regions Ri
Remeshing Algorithms
Restricted Delaunay Triangulation
scientific visualisation
Tangent Vector
Triangle Mesh
Triangle Ti
Vertex Clustering
Vertex Positions
Voronoi Cells
Voronoi Diagram

Product details

  • ISBN 9781568814261
  • Weight: 580g
  • Dimensions: 152 x 229mm
  • Publication Date: 07 Oct 2010
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing.

Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes.

A supplemental website contains downloads and additional information.

Leif Kobbelt is a professor of Computer Graphics & Multimedia at RWTH Aachen University in Germany. Mario Botsch is a professor of Computer Science at Bielefeld University and leads the Computer Graphics & Geometry Processing Group. Mark Pauly is an assistant professor in the computer science department of ETH Zurich, Switzerland. Pierre Alliez is a researcher in Computer Science at INRIA Sophia-Antipolis, in the GEOMETRICA group. Bruno Lvy is a senior researcher in INRIA-NGE, and a member of the LORIA lab. He is the scientific head of the ALICE project team.

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