Posthuman Gaming

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A01=Poppy Wilde
Activision Blizzard
affective computing
Age Group_Uncategorized
Age Group_Uncategorized
Author_Poppy Wilde
automatic-update
Avatar Body
avatar games
avatars
Blood Elf
Category1=Non-Fiction
Category=A
Category=HP
Category=JBCC1
Category=JBCT
Category=JFCA
Category=JFD
Category=QD
Category=UBJ
Category=UBL
Category=UGN
Category=UMK
Category=UYZ
COP=United Kingdom
Critical Posthumanism
Delivery_Pre-order
digital embodiment
Efficient Blows
Empathetic Connections
Empathetic Relationship
empathy in gaming
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Grand Theft Auto
Language_English
Liberal Human Subject
MMORPGs
Non-playing Characters
Nonconscious Mimicry
NPC
online identity formation
Online Role Playing Games
Ontological Inseparability
PA=Not yet available
post-human
Posthuman
Posthuman Acting
Posthuman Ethics
Posthuman Experience
Posthuman Performance
Posthuman Perspective
Posthuman Subject
Posthuman Subjectivity
posthuman subjectivity in online worlds
Posthuman Terms
Posthuman Understanding
Posthuman View
Price_€20 to €50
PS=Forthcoming
qualitative fieldwork
RPGs
selfhood
softlaunch
subjectivity
subjectivity theory
Vice Versa

Product details

  • ISBN 9781032074962
  • Weight: 430g
  • Dimensions: 156 x 234mm
  • Publication Date: 18 Dec 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects, and embodiments – what it means and how it feels to be posthuman.

With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of “self”, and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an “I” in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming.

This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies.

Poppy Wilde is Senior Lecturer in Media and Communication at Birmingham City University, UK. Her work focuses on what it means and how it feels to be posthuman, by exploring how posthuman subjectivities are entangled and embodied.

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