Postmortems from Game Developer

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A01=Austin Grossman
Asheron's Call
Author_Austin Grossman
Bohemia Interactive
Cap
Category=UDX
Category=UM
Clean Slate
creative team collaboration
Dark Engine
design
Diablo II
digital game development process
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
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Fun Game
Game Developer
industry
industry case studies
interactive entertainment studies
LAN
max
microsoft
Playback
player
postmortem analysis in game creation
Raid
Real Time Strategy Games
SGI
single
Single Player Game
software project management
System Shock
Tcp
Terra Nova
TNT.
tournament
Ultima Online
unreal
Unreal Tournament
video game production
visual
Visual SourceSafe
Wo

Product details

  • ISBN 9781578202140
  • Weight: 640g
  • Dimensions: 178 x 254mm
  • Publication Date: 02 Jan 2003
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.

Editor Austin Grossman has expertly compiled and commented on the postmortems to bring insight to the collection. (Each Game Developer postmortem is credited to its respective author.) Presently a consultant on game design and interactive story development, Austin has 10 years' experience in the computer gaming industry. Notable writing and design credits include Ultima Underworld II and System Shock for Looking Glass Technologies and Trespasser: Jurassic Park for Dreamworks Interactive. Other credits include contributions to EA Games' Clive Barker's Undying, Ion Storm's Deus Ex, and Liquid Entertainment's Battle Realms.

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