Power Play

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A01=George E. Osborn
Author_George E. Osborn
Category=JP
Category=JPSL
Category=KJE
Category=KNTV
Category=KNTX
Category=SXE
China
Computing
Donald Trump
eq_bestseller
eq_business-finance-law
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
forthcoming
Gaming
Geopolitics
Global Affairs
Global politics
Mohammed bin Salman
Politics
politics of video games
Russia
Saudi Arabia
sportswashing
Technology
Ukraine War
US Politics
Video Games
Video Games Book
Vladimir Putin

Product details

  • ISBN 9781035423286
  • Weight: 660g
  • Dimensions: 160 x 236mm
  • Publication Date: 18 Jun 2026
  • Publisher: Headline Publishing Group
  • Publication City/Country: GB
  • Product Form: Hardback
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'Essential reading for anyone trying to understand where the next influence operation is being built'
ELIOT HIGGINS, founder of Bellingcat

'Revelatory . . . will fundamentally change how you understand modern power'
KELLY CLANCY, author of Playing with Reality

'Frequently surprising and utterly absorbing whether you're a gamer or not.''
JONN ELLEDGE, author of A History of the World in 47 Borders

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In Power Play, leading game industry expert George E. Osborn reveals how video games - the world's largest entertainment medium - are being used by autocrats, populists and violent extremists to influence the real world around us.

Video games are the world's largest entertainment medium. They are played by billions of people of all ages every year, generating hundreds of billions of dollars in revenue.

But they are more than an entertainment product. They connect people across the globe, creating digital third places where people talk, share ideas and build identities, fostering diverse communities capable of dominating the digital discourse now shaping our reality.

While democracies continue to underestimate the potential for influence in this space, others have seized the opportunity to control, co-opt or collaborate with video game communities to wield the power of these vast information ecosystems.

Saudi Arabia is spending tens of billions of dollars acquiring video games businesses to wash its reputation. Russia has funded video game development to help spread disinformation about the war in Ukraine. Steve Bannon utilised tactics deployed by online video game communities to propel Donald Trump into the White House, and Charlie Kirk's alleged assassin even carved video game references into his bullets.

Supported by the insights of politicians, academics and industry experts, Power Play is the vital guide for understanding this new political frontier, highlighting what democracies must do to protect and harness the immense power of play before the essential battle for digital influence is lost for good.

GEORGE E. OSBORN is a leading expert on the video game industry who has worked in the sector for nearly fifteen years, including as Head of Communications at the UK video games trade association, Ukie. He is the creator of Video Games Industry Memo, a newsletter about the intersection of video games, business and politics. He is the founder of Half-Space Consulting, a business which advises NGOs, regulators and governments about the impact of video games on society. George has appeared on Sky News and BBC World Service, and has contributed to the Guardian, New York Times, Politico and Bloomberg on issues relating to video games.

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