Power-Up

Regular price €22.99
A Slower Speed of Light
A01=Matthew Lane
Age Group_Uncategorized
Age Group_Uncategorized
Anecdote
Approval voting
Arrow's impossibility theorem
Author_Matthew Lane
automatic-update
Ballot
Bernoulli trial
Birthday problem
Borda count
Calculation
Category1=Non-Fiction
Category=PB
Category=UGG
Category=UMK
Chaos theory
Chrono Trigger
Classroom
Conjecture
COP=United States
Counting
Coupon collector's problem
Daily active users
Delivery_Delivery within 10-20 working days
Differential equation
Donkey Kong (character)
Donkey Kong Country (TV series)
Duverger's law
eq_computing
eq_isMigrated=2
eq_non-fiction
Expected value
Fermat's Last Theorem
Flappy
Floor and ceiling functions
Game show
Geometric distribution
Gerolamo Cardano
Grandparent
Hamming distance
Inception
Initial condition
Instability
Instant-runoff voting
Language_English
Length contraction
Let's Play (video gaming)
Loss aversion
Mathematician
Mathematics
Microsoft
Nintendo
Nonlinear system
Normal distribution
NP-completeness
NP-hardness
Open problem
P versus NP problem
PA=Available
Percentage
Price_€20 to €50
Probability
Probability theory
Procrastination
PS=Active
Quadratic equation
Quadratic formula
Quantity
Ranking (information retrieval)
Rube Goldberg
Sampling (statistics)
Severity (video game)
Six Degrees of Kevin Bacon
softlaunch
Spiritual successor
Super Mario Bros.
Super Nintendo Entertainment System
Tactical voting
The King of Kong
Threes
Travelling salesman problem
Voting
Voting system
What Video Games Have to Teach Us About Learning and Literacy
Wii
Zynga

Product details

  • ISBN 9780691196381
  • Dimensions: 156 x 235mm
  • Publication Date: 19 Nov 2019
  • Publisher: Princeton University Press
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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A fun and lively look at the mathematical ideas concealed in video games

Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a world steeped in mathematics? Matthew Lane reveals the hidden mathematics in many of today's most popular video games—and explains why mathematical learning doesn't just happen in the classroom. He discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., how The Sims teaches us the mathematical costs of relationships, and more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the mathematical ideas that touch our lives—including our virtual ones.

Matthew Lane is a mathematician and cofounder of Rithm School, where he works with aspiring software engineers. He writes about the intersection of mathematics and popular culture at mattlane.us.