Practical Algorithms for 3D Computer Graphics

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3D computer animation
3D graphics for iOS and Android
3D graphics for mobile devices
A01=R. Stuart Ferguson
advanced shader programming for researchers
Age Group_Uncategorized
Age Group_Uncategorized
algorithms in 3D computer graphics software
and image synthesis
API Function
Author_R. Stuart Ferguson
automatic-update
Category1=Non-Fiction
Category=UGK
computational geometry
computer graphics algorithms
construction of polygonal models of real and imaginary objects
COP=United States
Core OpenGL and OpenGL ES
Delivery_Delivery within 10-20 working days
Depth Buffer
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
FBO
Fragment Shader
Game Developers
GPU Program
GPU Shader
hierarchical animation systems
Inverse Kinematics
Language_English
marching cubes
mesh generation techniques
modeling
Noise Function
OpenFX for 3D graphics
PA=Available
Particle System
Polygonal Facet
Price_€50 to €100
Procedural Textures
PS=Active
Ray Tracing
real-time 3D programming using OpenGL
real-time rendering methods
rendering pipeline for the synthesis of realistic images
rigid body animation and hierarchical character animation
Rotate Round
scientific visualisation
Shader Program
Shadow Map
Smart Phones
softlaunch
Spline Curve
Surface Normal Vector
techniques for rendering hair and fur
Texture Cell
Texture Coordinates
Triangular Polygons
Typedef Struct
Vertex List
Vertex Shader

Product details

  • ISBN 9781466582521
  • Weight: 886g
  • Dimensions: 191 x 235mm
  • Publication Date: 19 Dec 2013
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.

Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images.

New to the Second Edition

  • New chapter on the modern approach to real-time 3D programming using OpenGL
  • New chapter that introduces 3D graphics for mobile devices
  • New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation
  • Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur
  • More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX

The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

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