Practical Guide to Level Design

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A01=Benjamin Bauer
AAA
advanced level designer career strategies
AI Character
Ai System
Ai Type
Author_Benjamin Bauer
Boss Fight
Category=UGN
Category=UMK
collaborative production workflows
Cover Flow
Cover Object
Death Zone
digital game prototyping
Dominating Loop
Enemy AI
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Game Design
Game Developer
Game Development
game production
game studio
Gas Station
interactive environment design
Level Design
level designer
Mid Time
Mission Block
Narrative Designers
Open World Game
player experience research
Progression Table
spatial gameplay analysis
Stealth Games
Tutorial Level
Vice Versa
VIP
Visual Scripting
world-building techniques

Product details

  • ISBN 9781032230894
  • Weight: 1100g
  • Dimensions: 178 x 254mm
  • Publication Date: 28 Feb 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.

This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.

This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

Ben Bauer has been working in the gaming industry since 2003. He previously held lead roles at Crytek and Ubisoft and is currently the Creative Director at Plan A Collective.

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