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Practical Parallel Rendering
Practical Parallel Rendering
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€74.99
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Atomic Element
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B01=Alan Chalmers
B01=Erik Reinhard
B01=Tim Davis
BSP Tree
Category1=Non-Fiction
Category=UKG
Category=UYFP
computer graphics algorithms
COP=United Kingdom
Data Items
Delivery_Pre-order
Direct Volume Rendering
distributed computing
Domain Decomposition Approach
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Frame Buffer
Frame Coherence
GE
Global Illumination
high performance computing
interactive visualisation
Language_English
Local Cache
Maximum Intensity Projection
multiprocessor systems
Object Surface
PA=Temporarily unavailable
parallel graphics processing techniques
Parallel Implementation
Photon Map
Photon Tracing
Price_€50 to €100
Primary Rays
Processing Elements
PS=Active
Ray Tracing
scientific simulation rendering
Shading Computation
Shadow Rays
Smart Memories
softlaunch
Space Traversal
Spatial Subdivision
Surface Shader
Task Pool
Product details
- ISBN 9780367447014
- Weight: 640g
- Dimensions: 152 x 229mm
- Publication Date: 30 Jun 2020
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
- Language: English
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Alan Charmers
Practical Parallel Rendering
€74.99
