Practical Parallel Rendering

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Atomic Element
BSP Tree
Category=UG
computer graphics algorithms
Data Items
Direct Volume Rendering
distributed computing
Domain Decomposition Approach
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Frame Buffer
Frame Coherence
GE
Global Illumination
high performance computing
interactive visualisation
Local Cache
Maximum Intensity Projection
multiprocessor systems
Object Surface
parallel graphics processing techniques
Parallel Implementation
Photon Map
Photon Tracing
Primary Rays
Processing Elements
Ray Tracing
scientific simulation rendering
Shading Computation
Shadow Rays
Smart Memories
Space Traversal
Spatial Subdivision
Surface Shader
Task Pool

Product details

  • ISBN 9781568811796
  • Weight: 890g
  • Dimensions: 152 x 229mm
  • Publication Date: 26 Jun 2002
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Hardback
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Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Alan Charmers