Principles of Game Audio and Sound Design

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A01=Jean-Luc Sinclair
adaptive audio mixing
Ambisonic Recording
audio
Audio Clips
audio engine
Audio File
Audio Implementation
audio middleware integration
audio script
Audio Sources
Author_Jean-Luc Sinclair
C# scripting for audio
Category=A
Category=AB
Category=UGG
Category=UGN
Category=UMK
Category=UMPN
Category=UYU
Character Controller
coding
Collider Component
data reduction
digital signal processing
Effect Loops
Empty Game Object
environmental acoustics modelling
environmental modeling
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=0
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
game audio
Game Developer
Game Engine
Game Object
Granular Synthesis
immersive sound
interactive audio systems
interactive media
Interaural Intensity Difference
Low Pass Filter
Modern Game Engine
Pitch Shifting
Playback
Procedural Audio
procedural sound generation in games
Public Class
Reverb Plugin
sound
sound design
spatial audio
unity
video games
Void Start

Product details

  • ISBN 9781138738966
  • Weight: 700g
  • Dimensions: 174 x 246mm
  • Publication Date: 28 Apr 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing.

Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.

Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.

Jean-Luc Sinclair has been a pioneer in the field of game audio since the mid-1990s. He has worked with visionaries such as Trent Reznor and Id Software and has been an active producer and sound designer in New York since the early 2000s. He is currently a professor at Berklee College of Music in Boston and at New York University, where he has designed several classes on the topic of game audio, sound design and software synthesis.

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