Producing Graphic Media for Sports

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A01=John S. Zaffuto
advanced sports motion graphics production
Age Group_Uncategorized
Age Group_Uncategorized
American Football
athletic branding strategy
augmented reality graphics
Author_John S. Zaffuto
automatic-update
Branding Devices
Branding Elements
broadcast animation workflow
Category1=Non-Fiction
Category=AKC
Category=AT
Category=JBCT
Category=JFD
Category=KNTJ
Category=KNTP2
Category=SC
Category=WS
Clips
COP=United Kingdom
Corporate Visual Identity
Delivery_Delivery within 10-20 working days
digital signage systems
e-sports
eq_art-fashion-photography
eq_bestseller
eq_business-finance-law
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
event presentation
Graphic Standards
Graphics Package
Green Wall
Holds
Hype Video
interactive sports displays
Language_English
live broadcasting
Mascot
media production
media technology
media trends
Motion Graphics
Motion Media
Official Logo
Organized Sports
PA=Available
Pantone Color
Persona
Playback
Price_€100 and above
Primary Logo
PS=Active
Shorter Content
social media
softlaunch
Sponsor Logos
sports broadcasting
Sports Industry
Sports Marketing
sports media
Vice Versa
Video Board
visual communication design

Product details

  • ISBN 9781032199467
  • Weight: 453g
  • Dimensions: 156 x 234mm
  • Publication Date: 16 May 2023
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications, and future of the production of sports-oriented motion graphics.

Beginning with the evolution and development of sports-oriented art and design, this book investigates the importance of motion graphics within a variety of environments in the sphere of organized, competitive activity. Venue-based presentation, broadcast and streaming environments, and the importance of graphic standards and brand guidelines are all discussed in detail, along with applications within social media and mobile platforms. A final chapter on emerging technologies covers the potential use of motion media for e-sports and other trending developments within the sports world. The author draws on case studies and interviews with sports media professionals to augment his own research and observation of trends and processes and to highlight the exciting career opportunities that exist within the sports presentation and marketing industries.

This book is recommended reading for students of advanced media production, sports marketing, and media production for advertising.

John S. Zaffuto is an instructor and television facility operations manager at Southeastern Louisiana University. He has worked in the motion media creation industry for over 27 years. In that time, he has served in many roles, including broadcast production manager, chief editor, and post-production supervisor, managing and directing numerous local, regional, and national productions and campaigns.

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