Production Volume Rendering

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A01=Magnus Wrenninge
advanced volume rendering implementation
Author_Magnus Wrenninge
Axis Aligned Bounding Box
Category=UGK
computational graphics algorithms
computer animation techniques
computer graphics development
Const Color
Const Float
Const Int
Const Vector
Deep Shadow Maps
digital content creation
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Fractal Function
Input Geometry
Instantiation Primitives
Integration Intervals
Local Coordinate Space
Motion Blur
Noise Function
Phase Functions
physically based rendering
precomputed occlusion
production volume rendering
PVR
Raster Space
Rasterization Primitives
raymarching
rendering library
RGB
scientific visualisation
Step Length
visual effects production
volume modeling
Volume Rendering
volume rendering techniques in feature animation
volumetric data processing
Volumetric Primitive
Voxel Center
voxel data
Voxel Space
World Space Position

Product details

  • ISBN 9780367659196
  • Weight: 860g
  • Dimensions: 191 x 235mm
  • Publication Date: 30 Sep 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Due to limited publicly available software and lack of documentation, those involved with production volume rendering often have to start from scratch creating the necessary elements to make their system work. Production Volume Rendering: Design and Implementation provides the first full account of volume rendering techniques used for feature animation and visual effects production. It covers the theoretical underpinnings as well as the implementation of a working renderer.

The book offers two paths toward understanding production volume rendering. It describes:



  • Modern production volume rendering techniques in a generic context, explaining how the techniques fit together and how the modules are used to achieve real-world goals


  • Implementation of the techniques, showing how to translate abstract concepts into concrete, working code and how the ideas work together to create a complete system

As an introduction to the field and an overview of current techniques and algorithms, this book is a valuable source of information for programmers, technical directors, artists, and anyone else interested in how production volume rendering works.

Web ResourceThe scripts, data, and source code for the book’s renderer are freely available at https://github.com/pvrbook/pvr. Readers can see how the code is implemented and acquire a practical understanding of how various design considerations impact scalability, extensibility, generality, and performance.

Magnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data.

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