Programming GPS and OpenStreetMap Applications with Java

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A01=Kristof Beiglbock
Author_Kristof Beiglbock
cartographic data modelling
Category=UB
Category=UG
Client Server Architecture
digital
Digital Map
digital map navigation algorithms
distributed computing Java
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Follow
Game Board
geospatial network extraction
GER
Global Positioning
Gps
Gps Receiver
Gps Trace
Gps Unit
implementation
Java Tutorial
Making Maps Navigable
Map Compiler
minimum
multiplayer simulation design
navigation
Navigation System
object-oriented mapping
objects
Objects in Motion
OSM
OSM Data
Personal Navigation Devices
Playback
PND
real
Real Object Application
Real World Representations
Real World Simulator
RGB
RMI
simulation
Smart Phone
software
Software Objects
Software Objects and Real-World Representations
spatial data structures
Spatial Index
system
Vice Versa
world

Product details

  • ISBN 9781138413740
  • Weight: 620g
  • Dimensions: 191 x 235mm
  • Publication Date: 27 Jul 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered-GPS data, OpenStreetMaps, and navigation-Java code is developed that can easily be adapted to the readers' needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de

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