Psychology of Esports Performance

Regular price €179.80
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
addiction
burnout
Category=A
Category=JBCT
Category=JM
Category=NH
Category=NHTB
Category=SCGF
Category=SCGP
Category=SXE
Category=UBJ
Category=UBL
Category=UGN
Category=UMK
Category=UYZ
cognitive performance
communication
decision making
depression
digital athlete wellbeing
emotional regulation
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_new_release
eq_nobargain
eq_non-fiction
eq_society-politics
eq_sports-fitness
esport psychology
esports
expertise
goal setting
mental skills training
motivation
motivation theory
performance anxiety
psychological factors in competitive gaming
sport
sport psychology
stress management
stress management strategies
talent identification
team communication
team dynamics
toxicity
video games

Product details

  • ISBN 9781041122067
  • Weight: 730g
  • Dimensions: 156 x 234mm
  • Publication Date: 29 Apr 2026
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
Secure checkout Fast Shipping Easy returns

This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition. In doing so, it provides comprehensive insights into cognitive processes, motivation, personality traits, performance enhancement techniques, and the challenges faced by professional esports players.

The book is structured into three distinct sections, addressing the Foundations of Esports Psychology; Mental Optimization and Strategic Excellence; and Mental Health and Practical Applications. Featuring contributions from over 25 international experts, each chapter provides research insights and evidence-based strategies for competitive gaming environments. Topics include rapid decision-making in FPS/MOBA games, managing “always-on” training schedules, virtual team coordination, coping with online toxicity, and ethical considerations for young professionals. The book also emphasizes that esports requires distinct theoretical frameworks, rather than simply adapting traditional sports psychology.

Written accessibly whilst maintaining academic rigour, this is essential reading for sports psychologists, esports coaches, competitive gamers, researchers, students in sports psychology and esports management programmes, and organizations building sustainable gaming ecosystems that prioritize excellence and player well-being.

Benjamin T. Sharpe is a Senior Lecturer in Cognitive Psychology, and Director of the Human Attention Laboratory, within the Institute of Psychology, Business, and Human Sciences at the University of Chichester, UK.

Dylan R. Poulus is a Senior Research Fellow at Movember, and a Senior Lecturer in Psychology at Southern Cross University, Australia.