Race, Culture and the Video Game Industry

Regular price €46.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Sam Srauy
Author_Sam Srauy
Category=JBCC1
Category=JBCT
Category=JBFA1
Category=KNTV
Category=NHT
critical race theory
digital games
diversity in game development
economics
eq_bestseller
eq_business-finance-law
eq_history
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
gamer identity studies
media effects
media industry analysis
political economy of games
race
racism
representation in media
systemic racism in digital entertainment
US culture
Video game history
video games

Product details

  • ISBN 9781032398068
  • Weight: 310g
  • Dimensions: 152 x 229mm
  • Publication Date: 29 Apr 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s.

Offering historical analysis of the video game industries (console, PC, and indie) from a critical, political economic lens, this book specifically examines the history of how such practices created, enabled, and maintained racism through the imagined ‘gamer.’ The book explores how the cultural and economic landscape of the United States developed from the 1970s through the 2000s and explains how racist attitudes are reflected and maintained in the practices of video games production. These practices constitute a 'Vicious Circuit' that normalizes racism and the centrality of an imagined gamer identity. It also explores how the industry, from indie game developers to larger profit-driven companies, responded to changing attitudes in the 2010s, where racism and lack of diversity in games was frequently being noted. The book concludes by offering potential solutions to combat this ‘Vicious Circuit’.

A vital contribution to the study of video games that will be welcomed by students and scholars in the fields of media studies, cultural studies, game studies, critical race studies, and beyond.

Sam Srauy is an Associate Professor in the Department of Communication, Journalism, and Public Relations at Oakland University, USA. Sam’s research interests include the intersection of racism and economics in the digital games industry.

More from this author