Real Sound Synthesis for Interactive Applications

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Acoustic Tube
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computer
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Envelope Follower
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Frequency Domain
Ideal String
Impulse Response
Input Signal
journal
Linear Prediction
Linear Predictive Coding
Ma Equation
Midi Channel
modal
music
Nonlinear Mass
Open Sound Control
perry
Perry Cook
pitch
Plucked String
Prayer Bowl
shift
sine
Sinusoidal Modes
Sound Synthesis
String Displacement
Subtractive Synthesis
System Energy
Traveling Wave Components
Trumpet Tone
Walking Sounds
wave

Product details

  • ISBN 9781568811680
  • Weight: 385g
  • Dimensions: 152 x 229mm
  • Publication Date: 01 Jul 2002
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Virtual environments such as games and animated and "real" movies require realistic sound effects that can be integrated by computer synthesis. The book emphasizes physical modeling of sound and focuses on real-world interactive sound effects. It is intended for game developers, graphics programmers, developers of virtual reality systems and training simulators, and others who want to learn about computational sound. It is written at an introductory level with mathematical foundations provided in appendices.

Links to code examples and sound files can be found on the Downloads/Updates tab.

Perry Cook is an associate professor in the Computer Science Department at Princeton University with a joint appointment in the Music Department. He helped to found Media Vision, Inc. and has consulted for many companies. His research focuses on sound synthesis by physical modeling and user interfaces for real-time control of sound and music.

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