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Real-time 3D Character Animation with Visual C++
Real-time 3D Character Animation with Visual C++
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€89.99
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A01=Nik Lever
AABBs
ActiveX Control
advanced 3D character animation development
angle
Author_Nik Lever
Bounding Box
Category=A
Category=AB
Category=UG
Category=UGN
Category=UMX
Collision Detection
computer graphics programming
Connectivity Array
coordinate
dialog
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
euler
Ha Ra
HBP.
Int V1
inverse kinematics algorithms
ithvisua
ithVisua lC
Line Segment AB
member
mesh optimisation methods
Modelview Matrix
Morph Objects
Morph Targets
motion capture integration
OpenGL Graphics Library
OpenGL rendering pipeline
Paint Shop Pro
Polygon Reduction
rA Ni
Scene File
skeletal animation techniques
struct
Surface List
texture
Texture Coordinates
Texture Id
typedef
Typedef Struct
UV Mapping
variable
Vertex Location
Windows Bitmap
Product details
- ISBN 9780240516646
- Weight: 820g
- Dimensions: 189 x 246mm
- Publication Date: 17 Dec 2001
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Paperback
Do you have some experience and a reasonable knowledge of C++ and want to write your own computer games? Have you ever looked at a PC or Playstation (R) game with characters running and leaping through an exciting landscape and wondered how it was done? If so then this book will give you all the information you need to achieve this goal, whether you are a hobby programmer, student or even a professional wanting to add that third dimension to your website.
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The downloadable resources give you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the downloadable resources, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the downloadable resources. You will also get an insight into the artist's problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.
The author has been programming for about 20 years. Professionally, he started out as a drawn animator. These days he spends most of his time programming, but occasionally gets his pencil out. He is married with two children, one of whom spends far too long glued to his PS1!! He lives high in the Pennines in England and tries to get out sailing when it’s not raining, which means he spends most of his time playing with computers, because it rains a lot in England.
Real-time 3D Character Animation with Visual C++
€89.99
