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A01=Christof Rezk-Salama
A01=Daniel Weiskopf
A01=Joe Kniss
A01=Klaus Engel
A01=Markus Hadwiger
Author_Christof Rezk-Salama
Author_Daniel Weiskopf
Author_Joe Kniss
Author_Klaus Engel
Author_Markus Hadwiger
Blend Shapes
Blinn Phong Model
Bounding Box
casting
Category=UGN
Category=UMK
Clipping Planes
computational science applications
computer graphics algorithms
coordinates
Data Set
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
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fragment
Fragment Processor
Fragment Program
Fragment Shader
function
GL Texture
GPU programming
Gradient Magnitude
hardware
interactive 3D rendering
medical imaging techniques
program
Proxy Geometry
ray
Ray Casting
Ray Segment
real-time volumetric data processing
rendering
Rendering Passes
scientific visualisation
Shading Model
Shadow Volume
Tetrahedral Grid
texture
Texture Coordinates
Texture Fetch
Tone Shading
transfer
Trilinear Interpolation
Vertex Program
Volume Clipping
Volume Data Set
Volume Rendering

Product details

  • ISBN 9780367659424
  • Weight: 900g
  • Dimensions: 152 x 229mm
  • Publication Date: 30 Sep 2020
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.

Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf

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