Real World modo: The Authorized Guide

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3D visualisation techniques
A01=Wes McDermott
Adaptive Subdivision
advanced 3D production pipelines
Author_Wes McDermott
CAD integration methods
Category=A
Category=UG
Category=UGK
coordinates
digital asset repurposing
Display Gamma
dynamic
edge
Edge Loop
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
FBX File
Film Back
fur
Fur Material
HDR Image
high
IBL
IK Chain
image
Irradiance Caching
Linear Workflow
loop
map
Mental Ray
mesh topology optimisation
Modifiers Tab
Morph Maps
Multimedia Developer
Opacity Channel
photorealistic rendering principles
Point Oven
Polygon Budget
Preset Browser
range
Real World Camera
Render Output
Resolution Gate
Robot Arm
shader development workflows
texture
UV Map
XNA Game Studio

Product details

  • ISBN 9780240811994
  • Weight: 640g
  • Dimensions: 189 x 246mm
  • Publication Date: 31 Aug 2009
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist.

Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

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