Realistic Ray Tracing

Regular price €64.99
A Simple Ray Tracer
A01=Peter Shirley
A01=R. Keith Morley
advanced light transport simulation
Author_Peter Shirley
Author_R. Keith Morley
Bounding Volume Hierarchies
C++ rendering code
Category=UML
Category=UYT
computer graphics algorithms
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Image Texture Mapping
Monte Carlo methods
photon mapping techniques
physically based rendering
Ray--Object Intersections
Solid Texture Mapping
triangle mesh modelling

Product details

  • ISBN 9781568814612
  • Weight: 340g
  • Dimensions: 152 x 229mm
  • Publication Date: 19 Dec 2008
  • Publisher: Taylor & Francis Inc
  • Publication City/Country: US
  • Product Form: Paperback
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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, the book adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
Peter Shirley is currently a research scientist at NVIDIA. He is also an adjunct professor in the School of Computing at the University of Utah. He has held positions at Indiana University and the Cornell Program of Computer Graphics. R. Keith Morley is Chief Software Engineer at RayScale. He has a B.S. in Computer Science from the University of Utah and also studied at Princeton University. He worked as a Senior Software Engineer at Walt Disney Feature Animation on 3D rendering and lighting tools.