Rebuilding the Body

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3D printable prosthetics
3D printed prosthetics
3D printer prosthetics
3d printers
3D printing
4th grade
4th grade books
4th grade STEM
A01=John-Michael Seeber
Age Group_Uncategorized
Age Group_Uncategorized
Ambroise Pare
Argus II
Argus II eyeglasses
art
artificial limbs
Author_John-Michael Seeber
automatic-update
balanced literacy
BiOM ankle
bionic limb advancements
bionic limbs
bionic parts
bionic technology
bionics
careers
Category1=Kids
Category=YXK
CCSS
close reading
college and career readiness
common core state standards
comprehension strategies for nonfiction
content area literacy
COP=United States
critical literacy
DeLiang Wang
Delivery_Delivery within 10-20 working days
differentiation
Easton LaChappelle
education standards
engineering
English language arts
eq_bestseller
eq_childrens
eq_isMigrated=0
eq_isMigrated=2
eq_nobargain
eq_personal-social-topics
father of prosthetics
fourth grade
fourth grade books
fourth grade STEM
grade 4
grade 4 books
grade 4 reading
guided reading
hands on activity
hands on project
hearing aid advances
hearing aid technology
high interest
history of prostheses
history of prosthetics
how bionic limbs work
how prosthetics are made
how prosthetics help
how prosthetics work
how robotic prosthetics work
Hugh Herr
Hugh Herr ankle
independent reading
informational text
juvenile
juvenile books
juvenile nonfiction
language arts
Language_English
le petit lorrain
leveled
leveled books
leveled readers
leveled reading books
leveled texts
lexile level books
lexile levels
literacy
maker space
makerspace
makerspace and education
makerspace and school library
makerspace and STEAM
makerspace book
makerspace classroom
makerspace elementary library
makerspace elementary school
makerspace english language arts
makerspace experiments
makerspace for 4th grade
makerspace for fourth grade
makerspace for home
makerspace for libraries
makerspace for teachers
makerspace ideas
makerspace tasks
math
mathematics
new advancements in prosthetics
new technology in prosthetics
Next Generation Science Standards
NGSS
nonfiction books
nonfiction books for kids
nonfiction readers
PA=Available
Price_€10 to €20
Prostheses
prosthetic
prosthetic advancements
prosthetic advancements history
prosthetic hands
prosthetic legs
prosthetic limbs
prosthetic parts
prosthetic technology
prosthetics books
prosthetics history
PS=Active
Rebuilding the Body
reluctant readers
robotic limbs
robotic prosthetics
science
science activity
science experiment
science lessons
science readers
Smithsonian
Smithsonian Institution
softlaunch
standards based
standards based books
STEAM
STEAM books
STEAM content
STEAM education
STEAM for administrators
STEAM for educators
STEAM for teachers
STEAM lessons
STEAM subjects
STEAM topics
STEM
STEM activity
STEM books
STEM careers
STEM content
STEM education
STEM experiment
STEM for administrators
STEM for educators
STEM for teachers
STEM lessons
STEM subjects
STEM topics
teach STEAM
teach STEM
technology
texts
types of prosthetics

Product details

  • ISBN 9781493866977
  • Weight: 68g
  • Dimensions: 178 x 229mm
  • Publication Date: 01 Oct 2018
  • Publisher: Teacher Created Materials, Inc
  • Publication City/Country: US
  • Product Form: Paperback
  • Language: English
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The first prosthetic devices consisted of wooden legs and hooks for hands. Today, many prostheses and bionics can do everything a natural limb can do--and more! Learn about inventions from the past that have been used to rebuild the body and modern-day advancements including the use of 3D printers to create prosthetics! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!

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