Reimagining Boredom in Classrooms through Digital Game Spaces

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A01=Noreen Dunnett
Actor Network Theory
affective learning environments
Author_Noreen Dunnett
Category=JNA
Category=JNLB
Category=JNLC
Category=JNQ
Category=JNT
Category=JNU
Category=JNV
classroom engagement strategies
COVID 19
Digital gaming
digital pedagogy research
Disengagement
educational assemblages
eq_bestseller
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Minecraft
performative boredom in schools
relational
secondary education ethnography
sociomaterial analysis
Sociomaterial practices
spatio-temporal

Product details

  • ISBN 9781032345383
  • Weight: 280g
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Jul 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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This book challenges common understandings of boredom and disengagement in classrooms, taking a relational approach to boredom which looks beyond the usual distinctions between in-school and out-of-school practices.

The book explores how a sociomaterial perspective can provide an alternative analysis of boredom as performative, and as a phenomenon assembled in space and time rather than as a psychological attribute of the individual student. This perspective explores the affective experience of learning and how it is created in the classroom through assemblages of people, technology, objects and environment and the differing relations within them. Drawing on empirical data from a case study which compares formal learning and digital gaming practices in a group of secondary schools in England, the book suggests that by altering the affordances and constraints available in learning situations, we can prevent boredom and disengagement emerging in the classroom.

This innovative book proposes that the mobility and dynamism of game spaces offer us new ways to re-imagine engagement in learning and will be of relevance to scholars, researchers and postgraduate students in the fields of teaching and learning, digital gaming, educational philosophy and educational technology.

Noreen Dunnett is a research associate in Digital Education, Centre for Research in Digital Education, and an associate tutor and dissertation supervisor on Master of Science in Digital Education, University of Edinburgh, UK.

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