Rendering with mental ray and 3ds Max

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3ds Max
3ds Max Design
A01=Joep van der Steen
A01=Ted Boardman
advanced lighting simulation
ambient
Ambient Occlusion
architectural rendering workflow
Author_Joep van der Steen
Author_Ted Boardman
Autodesk Revit integration
Blend Material
BRDF Parameter
camera01
Camera01 Viewport
Category=UGK
daylight
Daylight System
editor
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Final Gather
Global Illumination
Gradient Ramp Map
Indirect Illumination
indirect illumination methods
Map Browser
material
Material Editor
Mental Ray
Mental Ray Material
mental ray rendering for scientific modelling
Mr Physical Sky
occlusion
parameters
Parameters Rollout
Photometric Lights
photorealistic visualisation
Physical Sky
Ram Player
Render Presets
Render Setup Dialog
Rendered Frame Window
rollout
Shader List
shader techniques
Sky Portal
system
viewport

Product details

  • ISBN 9780240812373
  • Weight: 490g
  • Dimensions: 189 x 246mm
  • Publication Date: 19 Oct 2009
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
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Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book.
Joep van der Steen is formally trained as a civil engineer. He has worked in computer animation and visualization for the past 15 years, devoting recent years to sales and training for 3ds Max and Viz within the Benelux countries. As an extension of his training activities Joep hosts an internet support portal (www.3dstudio.nl) with related tutorials and models, and annually teaches a high school level course on the fundamentals of 3ds Max. Joep mastered mental ray rendering by repeatedly throwing himself into its cold deep waters without water wings. Ted Boardman has been author or co-author of 14 books on 3ds Max which have been sold worldwide in many languages. He is an award-winning 3ds Max trainer specializing in fundamental training techniques and has worked with 3ds Max since its inception.

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