Reverse Design

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A01=Patrick Holleman
Author_Patrick Holleman
Big Boo
Cadence Shapes
Category=UGG
Chocolate Island
cognitive skill acquisition
Complementary Theme
Composite Game
Donkey Kong Country
Dry Levels
educational game design
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eq_computing
eq_isMigrated=1
eq_isMigrated=2
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Full Momentum
Game design
Game development
gameplay mechanics theory
Ghost House
Hammer Brother
interactive media studies
Intercepts Theme
Jump Event
Level design
Level Forks
ludology research
Mario Game
Moving Targets
Nintendo
platform game design methodology
Platformer
Skill Themes
Soda Lake
Standard Challenge
Star World
Super Mario
Super Mario Bros
Super Mario Galaxy
Super Mario World
Timing Jump
Vice Versa
video game analysis
Yoshi's Island

Product details

  • ISBN 9781138323261
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 04 Sep 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design: Super Mario World is broken down into four sections with the final section a guide for level-by-level. The first three sections look at design history, cadences, skill and themes. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.

Key Features

Learn how classic games game to be and the ground-breaking design decisions that made them such hallmarks.

Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

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