Reverse Design

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A01=Patrick Holleman
Author_Patrick Holleman
Baldur's Gate
Bard's Tale
Basic Attack
Battle System
Boss Fight
Category=JBCT
Category=UGG
Chrono Trigger
complexity in video game design
data visualisation in game studies
Diegetic Music
Dungeon Masters
Durability Score
Elemental Resistances
Encounter Rate
Enemy Archetypes
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
FFVII
Final Fantasy
Final Fantasy VI
Game design
Game Developers
Game development
Gold Saucer
Great Gatsby
historical RPG evolution
interactive narrative systems
Killer Rabbit
Level design
ludonarrative analysis
Magic Imp
Main Character
Nintendo
Nobuo Uematsu
Platformer
quantitative script analysis
Rabid Fox
role-playing game mechanics
RPG Designer
Super Mario
Super Mario World

Product details

  • ISBN 9781138324770
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 28 Aug 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game:

  1. How latter-day critics have misunderstood the artistic goals of Final Fantasy VII
  2. How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII
  3. How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons
  • Extensive collections of data and data visualizations explaining how Final Fantasy VII’s systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game
  • Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

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