Reverse Design

Regular price €62.99
Quantity:
In stock with our UK publisher. 14-28 days
Delivery/Collection within 10-20 working days
14 days return policy Shipping & Delivery
A01=Patrick Holleman
Author_Patrick Holleman
Average Enemy
Battle System
Bb Minor
Bypass Armor
Category=UGG
character progression systems
Character's Abilities
Elemental Spells
Encounter Duration
Enemy Design
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Final Fantasy
Final Fantasy Games
Final Fantasy VI
Game design
Game development
Game Fun
game mechanics research
Imperial Castle
Imperial Continent
interactive storytelling
Ironic Communication
Level design
ludonarrative design
Mage
Magic User
Majora's Mask
narrative driven gameplay
Nintendo
NPC
Platformer
role playing game analysis
rpg design academic study
Simulated Skills
Situational Reactions
Super Mario
Throw Ability
Tiger Fangs
Weapon Upgrades
Zelda Game

Product details

  • ISBN 9781138323964
  • Weight: 176g
  • Dimensions: 152 x 229mm
  • Publication Date: 04 Sep 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
Secure checkout Fast Shipping Easy returns

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:

  1. How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production
  2. How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth
  3. How the systems were designed to allow the player to use any combination of characters with equal levels of success

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas
  • Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily
  • Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    More from this author