Reverse Design

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A01=Patrick Holleman
Amplitude Graph
Author_Patrick Holleman
Auxiliary Parts
Black Omen
Boss Behavior
Boss Fights
Category=UGG
Character Arc
Chrono Trigger
Combat Design
complexity progression in RPGs
Dungeon Crawler
Enemy Design
eq_bestseller
eq_computing
eq_isMigrated=1
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Final Fantasy
Final Fantasy Games
Final Fantasy VI
Final Fantasy VII
Game design
Game development
Hard Bosses
historical game studies
interactive storytelling design
Level design
ludonarrative dissonance
Magus's Castle
Mainstream Videogames
Majora's Mask
Mario Game
Military Shooter
narrative structure games
Nintendo
Platformer
player agency mechanics
Reverse Design
role-playing game analysis
Save Point
Sun Stone
Super Mario
Super Mario World
Videogame Design

Product details

  • ISBN 9781138324985
  • Weight: 453g
  • Dimensions: 152 x 229mm
  • Publication Date: 04 Sep 2018
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game:

  1. Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot
  2. Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages.
  3. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre
  • Extensive collections of data and data visualizations explaining how Chrono Trigger’s systems work and how the game’s challenges increase in complexity as the player gets deeper into the content
  • Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

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