Rig it Right!

Regular price €52.99
3D animation
A01=Tina O'Hailey
Age Group_Uncategorized
Age Group_Uncategorized
Author_Tina O'Hailey
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Category1=Non-Fiction
Category=UGN
COP=United Kingdom
Deformers
Delivery_Pre-order
eq_computing
eq_isMigrated=2
eq_non-fiction
Game animation
Language_English
Maya
PA=Not yet available
Price_€20 to €50
PS=Forthcoming
Rigging
Set driven key
softlaunch

Product details

  • ISBN 9781032555232
  • Weight: 700g
  • Dimensions: 178 x 254mm
  • Publication Date: 04 Mar 2024
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Paperback
  • Language: English
Delivery/Collection within 10-20 working days

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Rig It Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a biped is explored as a human compared to a bird character allowing you to see that a biped is a biped and how to problem solve for the limbs at hand. Rig It Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.

This highly anticipated Third Edition features updated chapters and images, including new chapters on modeling with proper edgeloop (Rule #1!), how to Rig It Right then Rig it Fast with parallel processing, and new helpful scripts for evaluating your rig with the profiler tools.

Key Features

  • Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!)
  • Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters
  • New content: Edgeloops for Good Deformation and Rigging for a Parallel World
  • New scripts for evaluating your rigs’ performance
  • Access the Support Materials and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book

Tina O’Hailey is an animation professor and author of animation textbooks and sci-fi/fantasy novels. She spent the first part of her career working as an artist development trainer for Walt Disney Feature Animation, DreamWorks Animation, and Electronic Arts.