Role of Enemies in Military Shooter Video Games

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A01=Kathrin Trattner
Author_Kathrin Trattner
Category=A
Category=JBCC1
Category=JBCT
Category=QRA
Category=UGN
Category=UMK
cultural identity in gaming
digital media
enemies
enemy depiction in first-person shooters
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eq_bestseller
eq_computing
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eq_new_release
eq_nobargain
eq_non-fiction
eq_society-politics
game studies
intersectional media studies
ludic othering
military shooter game
postcolonial game analysis
representation in digital games
video games
virtual conflict geographies
war games

Product details

  • ISBN 9781032555652
  • Weight: 430g
  • Dimensions: 156 x 234mm
  • Publication Date: 31 Dec 2025
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
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This book delivers a unique way of understanding the heart of every first‑person military shooter game – its enemies – from within the genre itself to present a nuanced view of opponents in war games.

The analysis provides a systematic framework for a comparative and intersectional analysis that pays attention to multiple layers of video games, such as narrative, audiovisuality, gameplay, and the construction of ludic space, considering genre‑specific conventions and mechanics. Integrating theories and methods from game studies, cultural studies, and religious studies, this book introduces the concept of “ludic othering.” By applying this concept to a variety of military shooters produced during the heyday of the War on Terror, this book illustrates “ludic othering’s” analytical potential in answering a central question: What social and cultural ascriptions are at play in the representation of enemies?

This volume will interest students and scholars of video game studies, religious and cultural studies, digital media, genre, history, postcolonial studies, and communication studies.

Kathrin Trattner is a Researcher in the URPP Digital Religion(s) at the University of Zürich, Switzerland.

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